{"title":"Gaming Books","description":"","products":[{"product_id":"interactive-storytelling-for-video-games-a-player-centered-approach-to-creating-memorable-characters-and-stories","title":"Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories","description":"\u003cspan data-mce-fragment=\"1\"\u003eWhat really makes a video game story interactive?\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWhat's the best way to create an interactive story?\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eHow much control should players be given?\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eDo they really want that control in the first place?\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eDo they even know what they want-or are their stated desires at odds with the unconscious preferences?\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eAll of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:\u003c\/span\u003e","brand":"pitchcool","offers":[{"title":"Default Title","offer_id":37805408223399,"sku":"","price":55.31,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0444\/9596\/2279\/products\/nysrty.jpg?v=1609835180"},{"product_id":"the-times-fiendish-the-times-fiendish-su-doku-book-6-200-challenging-puzzles-from-the-times","title":"The Times Fiendish: The Times Fiendish Su Doku Book 6: 200 Challenging Puzzles from the Times","description":"\u003cspan data-mce-fragment=\"1\"\u003eGift a puzzle book stocking filler this Christmas\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThis is the sixth title in the Fiendish series - the latest volume of quality previously unpublished puzzles from the puzzle providers to the Times.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eYou don't need to be a mathematical genius to solve the puzzles in this collection of Fiendishly difficult puzzles, it is simply a question of logic.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eSince the first Su Doku puzzle appeared in The Times in November 2004 they have become a phenomenon, with over 5 million copies of the Times Su Doku series sold worldwide.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe puzzles in the collection are of the highest quality - from the puzzle suppliers to The Times. Perfect for the advanced solver in need of a constant supply of ultra-difficult puzzles, and guaranteed to provide hours of mind-stretching entertainment.\u003c\/span\u003e","brand":"pitchcool","offers":[{"title":"Default Title","offer_id":37805412253863,"sku":"","price":8.93,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0444\/9596\/2279\/products\/mudytdyt.jpg?v=1609835237"},{"product_id":"learning-stencyl-3-x-game-development-beginners-guide","title":"Learning Stencyl 3.x Game Development: Beginner's Guide","description":"\u003cspan data-mce-fragment=\"1\"\u003eA step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.\u003c\/span\u003e","brand":"pitchcool","offers":[{"title":"Default Title","offer_id":37805415170215,"sku":"","price":44.31,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0444\/9596\/2279\/products\/id_tyty.jpg?v=1609835282"},{"product_id":"game-changer-game-theory-and-the-art-of-transforming-strategic-situations","title":"Game-Changer : Game Theory and the Art of Transforming Strategic Situations","description":"\u003cspan data-mce-fragment=\"1\"\u003eA radically new, and easily learned, way to outstrategize your rivals.?The wise win before they fight, while the ignorant fight to win.? So wrote Zhuge Liang, the great Chinese military strategist. He was referring to battlefield tactics, but the same can be said about any strategic situation. Even seemingly certain defeat can be turned into victory-whether in battle, business, or life-by those with the strategic vision to recognize how to ?change the game? to their own advantage.The aim of David McAdams's Game-Changer is nothing less than to empower you with this wisdom-not just to win in every strategic situation (or ?game?) you face but to change those games and the ecosystems in which they reside to transform your life and our lives together for the better.Game-Changer develops six basic ways to change games-commitment, regulation, cartelization, retaliation, trust, and relationships-enlivened by countless colorful characters and unforgettable examples from the worlds of business, medicine, finance, military history, crime, sports, and more.The audiobook then digs into several real-world strategic challenges, such as how to keep prices low on the Internet, how to restore the public's lost trust in for-charity telemarketers, and even how to save mankind from looming and seemingly unstoppable drug-resistant disease. In each case, McAdams uses the game-theory approach developed in the audiobook to identify the strategic crux of the problem and then leverages that ?game-awareness? to brainstorm ways to change the game to solve or at least mitigate the underlying problem.So get ready for a fascinating journey. You'll emerge a deeper strategic thinker, poised to change and win all the games you play. In doing so, you can also make the world a better place. ?Just one Game-Changer [is] enough to seed and transform an entire organization into a more productive, happier, and altogether better place,? McAdams writes. Just imagine what we can do together.\u003c\/span\u003e","brand":"pitchcool","offers":[{"title":"Default Title","offer_id":37805420675239,"sku":"","price":22.24,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0444\/9596\/2279\/products\/hsrthstrhst.jpg?v=1609835337"},{"product_id":"game-sound-an-introduction-to-the-history-theory-and-practice-of-video-game-music-and-sound-design","title":"Game Sound : An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design","description":"\u003cspan data-mce-fragment=\"1\"\u003eAn examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eA distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources-including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves-to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.\u003c\/span\u003e","brand":"pitchcool","offers":[{"title":"Default Title","offer_id":37805429096615,"sku":"","price":41.75,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0444\/9596\/2279\/products\/fyui_fyu.jpg?v=1609835502"}],"url":"https:\/\/pitchcool.myshopify.com\/collections\/gaming-books.oembed","provider":"pitchcool","version":"1.0","type":"link"}